Passa'l brand files, version dc1bff65, commit 62cb4c6a405cc03e63ab3deab8e789ba49561d39

platform/        Passa'l wordmark, mark, favicon, app icons and social artwork (SVG = editable master, PNG = render)
games/<slug>/    one folder per first-party game: wordmark (+ -dark twin), social 1200x630, social square 1080x1080
fonts/           Newsreader (SIL Open Font License) used by the artwork
source/          the code that generates the art: games.json (identities), generate-game-svg.py, render scripts
MANIFEST.json    every file with its sha256

These files are generated from code. To get back to the code that produced them, check out the commit above in the
Passa'l repository and run, from its root:
  python3 -m pip install -r scripts/brand/requirements.txt
  python3 scripts/brand/generate-game-svg.py <slug>   # outlined SVG masters from source/games.json
  bash scripts/render-game-brand-assets.sh            # game PNG renders
  bash scripts/render-brand-assets.sh                 # platform PNG renders
SVG masters are outlined (no font needed). Docs: docs/brand-assets.md.
